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 Post subject: Re: Civerb's cudgel warrior
PostPosted: 10 Dec 2016, 18:11 
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Location: Kyiv
Sorry, but your calculations are wrong. Greater to-hit is required. IIRC the optimum to-hit for Blood Knights and Soul burners is 190%+.

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 Post subject: Re: Civerb's cudgel warrior
PostPosted: 11 Dec 2016, 14:32 
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Catalyst wrote:
Sorry, but your calculations are wrong. Greater to-hit is required. IIRC the optimum to-hit for Blood Knights and Soul burners is 190%+.


Ah, really? Well if your to-hit breaks even with a monsters AC, what is your actual chance to score a hit against them?


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 Post subject: Re: Civerb's cudgel warrior
PostPosted: 12 Dec 2016, 02:44 
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On-screen to-hit does not factor in clvl and bonus. So if on-screen to-hit equals monster armor class, chance to hit equals clvl+bonus percent. Total to hit is on-screen-to-hit+clvl+bonus. For a clvl 50 warrior with on-screen 190 to-hit follows: 190+50+20=260. Subtract 165 - the highest monster armor: 260-165=95. This means that from on-screen 190 onward we get 95% to-hit for everything, since we always have a 5% automiss.

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 Post subject: Re: Civerb's cudgel warrior
PostPosted: 15 Dec 2016, 14:59 
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Okay, I see where I went wrong then. I was assuming every clvl was an additional 2% when it's really only 1%.

So if I went back to my previous example, if you were clvl50 and had a shown to-hit of 115 in your character screen against a Blood Knight in Hell, then 115 + 50 + 20 = 185. 185 - 165 = 20% chance to hit.

So at Clvl 50 as a Warrior you need a shown tohit of 190 to reach that breakpoint, because 190 + 50 + 20 = 260, and 260 - 165 = 95?

I guess this means a Warrior would need a combined to-hit of around 380 in PvP then, to hit another armor-capped player (285 is the cap I believe), which means most likely he'd have to use a Strange weapon. Kings would not cut it.


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 Post subject: Re: Civerb's cudgel warrior
PostPosted: 08 Jan 2017, 19:08 
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Well, the main challenge for warriors is succubi, so i guess a more standard build is still better.

Actually, aren't succubi the main problem for all classes? :D


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 Post subject: Re: Civerb's cudgel warrior
PostPosted: 09 Jan 2017, 03:45 
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I think the goat archers are worse -- same behavior, faster attacks.


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 Post subject: Re: Civerb's cudgel warrior
PostPosted: 09 Jan 2017, 14:04 
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I disagree. Goat archers are incredibly vulnerable to chain lightning. Even my warrior can easily beat them with chain lightning on hell difficulty.


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