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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 27 Dec 2014, 00:58 
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Location: Bulgaria / Sofia
Something I really what to see is when an item is obtaint from a burred to be mark as one - it will be a honor for me to have a wort item from a barrel :) ( because items from a barrel are shown as like from a monsters )


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 28 Dec 2014, 12:55 
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Location: Kyiv
AFAIK such a distinction does not exist within the item's data, so it cannot be known from just looking at the item.

_________________
41x184


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 28 Dec 2014, 15:00 
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Items found in barrels (and chests and sarcophagi and on the ground) are not shown as from monsters. They are shown as found on the ground (and the dlvl). This is the only distinction the game need make because their qlvl is determined by the dlvl on which they are found.


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 25 Jan 2015, 18:41 
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Development still on hold due to MaggoT became a father about a week ago and his family are moving to a new apartment. :) Congratulations to him!


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 26 Jan 2015, 01:11 
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Excellent news! I hope he can spend lots of time with his family. All the best!


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 26 Jan 2015, 18:53 
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Congrats MaggoT :)


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 16 Feb 2017, 15:03 
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the site isnt able to find bnet games anymore since the server fix on blizzards side. hope its an easy fix for trist


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 01 Aug 2017, 12:43 
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Replace Icon Characters with Sin. Create Chars that overflow. Make Design affective to style. Design easyness. Thanks.
Nothing Random.


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 Post subject: Re: Tristr.am official TODO list!
PostPosted: 23 Aug 2017, 05:31 
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Location: Pennsylvania
Master Li wrote:
Replace Icon Characters with Sin. Create Chars that overflow. Make Design affective to style. Design easyness. Thanks.
Nothing Random.

what?


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